Aug 17, 2006, 01:56 PM // 13:56
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#2
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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You can try going with Channelling.
It requires no spirits and the recharge time is a lot less than 60 seconds.
Casting Spirit Rift (make sure the monsters do not move) and Essence Strike will help you a lot.
Holding Ashes is not used very often, its better when you are in a group and are higher level. Spirits are a waiste in the early levels, monsters die quickly and as you have noticed, recharge times are too long.
Your secondary profession may help as well. I have Rit/N, so I use channelling or become a MM when I hench quests. I heal if I'm in a party.
Hope this helps.
Good luck and have fun.
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Aug 17, 2006, 04:28 PM // 16:28
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#3
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by grues0me
How am i supposed to kill my enemies?
While my spirit may help me kill my enemy, it is going so slow compared to other classes, i am totally lost.
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1. Playing a ritualist requires mucho patience. You aren't an offensive class, so you definitely need to get used to killing things through attrition (i.e. outlast your enemies, not overpower them).
2. Try Vengeful Weapon. Again, it's a passive skill, but since they're attacking you already, it sucks their life pretty quickly.
3. If you absolutely have a need to destroy, use the Channeling skill line. Spirit Rift can do some good damage at the beginning of the game and gives you a "nuker" feel.
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Aug 17, 2006, 05:01 PM // 17:01
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#4
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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During Missions though I highly suggest going either Spirit Spammer or Restore though, because that's the only way people are gonna pick up a Rit for their group.
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Aug 17, 2006, 06:24 PM // 18:24
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#5
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Perfectly Elocuted
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Quote:
Originally Posted by Jetdoc
2. Try Vengeful Weapon. Again, it's a passive skill, but since they're attacking you already, it sucks their life pretty quickly.
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Yea, that's how I got by until I could get levels and skills to do more.
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Aug 17, 2006, 06:32 PM // 18:32
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#6
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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Quote:
Originally Posted by Jeff Highwind
During Missions though I highly suggest going either Spirit Spammer or Restore though, because that's the only way people are gonna pick up a Rit for their group.
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True. Becuase these people probably have'nt played a Ritualist long enough to know we can do alot more than spam Shelter and Union.
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Aug 17, 2006, 07:38 PM // 19:38
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#7
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Academy Page
Join Date: Jun 2006
Location: Altrumm Ruins :o
Guild: Swarm of the Zerg [ZERG]
Profession: Rt/Me
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Quote:
Originally Posted by Dahnel
True. Becuase these people probably have'nt played a Ritualist long enough to know we can do alot more than spam Shelter and Union.
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Yeah, we have displacement too
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Aug 17, 2006, 09:10 PM // 21:10
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#8
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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Quote:
Originally Posted by ZomgZergRush
Yeah, we have displacement too
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Shhh. I gave you life, and i can just as easily take it away.
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Aug 17, 2006, 09:12 PM // 21:12
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#9
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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You silly Ritual Lords - you're forcing us into even more of a cookie-cutter life.
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Aug 18, 2006, 12:35 AM // 00:35
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#10
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Academy Page
Join Date: Aug 2006
Profession: Me/Mo
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My ritualist is a Ritualist/Elementalist. . .I have her up to level 13 now and she is my strongest and highest character. That may not be saying much considering I am quite new to GW, having come form EQ. . .but I think it is a rather good accomplishment in a week.
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Aug 18, 2006, 03:54 AM // 03:54
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#11
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by quiarrah
My ritualist is a Ritualist/Elementalist. . .I have her up to level 13 now and she is my strongest and highest character. That may not be saying much considering I am quite new to GW, having come form EQ. . .but I think it is a rather good accomplishment in a week.
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Its not bad, I 'grinded' like a bitch when Kryta was finally opened up in order to get to just a level over that before the beta was over...
And Ritualist is one of the harder characters to grasp the importance of for a newcomer to GW (next to Mesmer, likely).
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Aug 21, 2006, 06:10 AM // 06:10
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#12
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Ritualists generally aren't an offensive class. They tend to play a support role in the group and imo serve best in reducing damage in the group (yes, there is a reason the cookie cutter rit lord build is so popular. Don't blame the player, blame the game.)
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Aug 21, 2006, 03:53 PM // 15:53
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#13
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Lion's Arch Merchant
Join Date: Jul 2005
Location: England
Guild: SeS
Profession: Me/Mo
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Quote:
Originally Posted by grues0me
i cast a spirit to kill 2 enemies, then i am pretty defenseless for the next 60 seconds, either have to wait or try killing my next enemy with autoshooting
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It gets better if you stick with it. Later on you get skills that will improve your binding ritual skill recharge rate (Ritual Lord) and another that gives you energy every time you make a spirit (boon of creation), so you can go all day long spamming spirits without running out of mana (pretty much). You can also sac your spirits for some pretty nice effects like group heals or damaging spells.
Quote:
Originally Posted by grues0me
The "ash-holding" seems utterly useless to me too. I basically dont have many offensive spells, why should i hold up ashes, which renders me without attacks...?
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The ash holding skills give you an obvious benefit - their skill description. But a few Rt skills have pretty nice bonus effects if you are holding an item; like 'soothing memories' where you heal an ally for x amount of health. You can use this skill alone, but if you are holding an item you gain 3 energy. This is then good for energy management so you can go on healing for longer. Later you can even get an elite skill 'Attuned was Songkai' which makes your spells cost less mana to cast. Stack this with soothing memories and you actually gain mana and heal a target. Another thing to consider is, in harder battles later on where you may be too busy healing to wand, the added bonus of ash holding may be worthwhile then.
I'd personally reccommend Restauration Rt. I found this fun, like healing but with a different feal and you should have no trouble getting into parties. Ritual lord is also very good later on.
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Aug 21, 2006, 04:38 PM // 16:38
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#14
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Ascalonian Squire
Join Date: Dec 2005
Location: New York City
Profession: Me/
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It's quite true that Ritualist are commonly seen in a non-offensive role, but there is a minion bomber build out there that I've been using since Factions came out. If you want to be offensive, there is more than just the channeling line.
http://www.guildwarsguru.com/forum/s...plosive+growth
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Aug 21, 2006, 06:43 PM // 18:43
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#15
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Minion bombing FTW.
That's the way to go until you're at LEAST to House Zu Heltzer or Cavalon, depending on whether you're a defender of nature and art or a dirty pirate scumbag , and it can carry you further beyond that as well.
Leveling up, throw as many points in Death magic as you can with the leftover in spawning power, keeping an eye on the progression (ie, if an extra level in DM won't give you an extra minion, throw it in Spawning Power until you get more attrib points.) It's an amazingly effective build and quite fun to play even at low levels.
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